SETTING ENGAGEMENT
Jun. 21st, 2022 10:44 pm01. BLANKET PERMISSIONS.
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or reporting.
ACTIONS & CONSEQUENCES
The Metaheroes setting is designed to be engaged with. Our approach to this is best compared to TTRPGs - your character will take an action and we'll let you know how it goes.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will fall in down the line. Some may be expanded into full blown player plots.
Event Follow-Up & Setting Investigation
There are a number of mysteries for players to solve throughout the game.
03. Permission Required
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment.
For this, we ask players to visit the Mod Permission & Plotting Page.
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or reporting.
You develop an NPC villain for a log! This villain doesn't cause any major damage or cause many casualties. At the end they either escape or are brought in by law enforcement.
Your character steals anything less than 5000 dollars. You can feel free to assume that they got away with this, or if they were caught, the guild paid law enforcement to look the other way.
Your character uses their powers to heal or change another character. This is a superhero game after all.
Your character invents a tiny teleporter that jumps between their house and their friends house. This technology exists.
ACTIONS & CONSEQUENCES
The Metaheroes setting is designed to be engaged with. Our approach to this is best compared to TTRPGs - your character will take an action and we'll let you know how it goes.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will fall in down the line. Some may be expanded into full blown player plots.
Your character kills someone. If they're a hero, are they reporting themselves to the authorities? The mod team needs to know how your character is handling the body.
Your character engages a mod controlled NPC in conversation and/or your character uses their powers to heal, harm, manipulate or change an NPC. While we will not thread this out, we will summarize the conversation and react to your responses.
A character or group of characters stage(s) participate in a conflict that destroys a city block. There may be fallout, fines, and a loss of public favor for this.
A character or group of characters engage with a mod-run NPC character, guild, or business. The NPCs will react accordingly and their opinion of your character will change.
A character uses a baby ray on important political figures to take over the tri-state area. You need to inform the mods to find out whether or not you're successful or if you're thwarted by Perry the Platypus.
Event Follow-Up & Setting Investigation
There are a number of mysteries for players to solve throughout the game.
What really happened to Starstruck?
What caused the first confluence?
Who and what brought you all here?
03. Permission Required
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment.
For this, we ask players to visit the Mod Permission & Plotting Page.
A character is killed and not revived two hours after their death. Characters will still revive after this happens. However, this must be brought to the mod team.
Your character installs surveillance equipment around town that would allow them to spy on NPCs or other player characters.
Your character destroys established areas of the setting.
Your character causes mass casualties.
Your character kills an NPC.
Your character attempts to destabilize the guilds or government.
Your character attempts to start the apocalypse.
You want to run an event that effects 5+ characters.